需求:UIImage根據屏幕寬度按照自己本身比例改變高度
上代碼,為UIImage創建一個Category
代碼如下復制代碼
#import"UIImage+UIImageExtras.h"
@implementationUIImage (UIImageExtras)
- (UIImage *)imageByScalingToSize:(CGSize)targetSize
{
UIImage *sourceImage = self;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor =0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if(CGSizeEqualToSize(imageSize, targetSize) ==NO) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if(widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if(widthFactor < heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) *0.5;
}elseif(widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) *0.5;
}
}
// this is actually the interesting part:
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if(newImage == nil)
NSLog(@"could not scale image");
returnnewImage ;
}
@end
在需要使用的地方import然後使用
代碼如下復制代碼
CGSize size = image.size;
image = [image imageByScalingToSize:CGSizeMake([UIScreen mainScreen].bounds.size.width,[UIScreen mainScreen].bounds.size.width * (size.height / size.width))];
self.imageview.image = image;