1,帶動畫效果的環形進度條
下面我們演示如何制作一個環狀進度條組件,當進度改變時,進度條長度變化時是有動畫效果的(我們還可以設置動畫時間,或者關閉動畫),效果圖如下:
(1)動畫實現原理
使用 Core Animation 動畫根據進度改變進度條(CAShapeLayer)的 strokeEnd。
(2)組件代碼(OProgressView.swift)
import UIKit
@IBDesignable class OProgressView: UIView {
struct Constant {
//進度條寬度
static let lineWidth: CGFloat = 10
//進度槽顏色
static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
alpha: 1)
//進度條顏色
static let progressColoar = UIColor.orangeColor()
}
//進度槽
let trackLayer = CAShapeLayer()
//進度條
let progressLayer = CAShapeLayer()
//進度條路徑(整個圓圈)
let path = UIBezierPath()
//當前進度
@IBInspectable var progress: Int = 0 {
didSet {
if progress > 100 {
progress = 100
}else if progress < 0 {
progress = 0
}
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(frame: CGRect) {
super.init(frame: frame)
}
override func drawRect(rect: CGRect) {
//獲取整個進度條圓圈路徑
path.addArcWithCenter(CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds)),
radius: bounds.size.width/2 - Constant.lineWidth,
startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
//繪制進度槽
trackLayer.frame = bounds
trackLayer.fillColor = UIColor.clearColor().CGColor
trackLayer.strokeColor = Constant.trackColor.CGColor
trackLayer.lineWidth = Constant.lineWidth
trackLayer.path = path.CGPath
layer.addSublayer(trackLayer)
//繪制進度條
progressLayer.frame = bounds
progressLayer.fillColor = UIColor.clearColor().CGColor
progressLayer.strokeColor = Constant.progressColoar.CGColor
progressLayer.lineWidth = Constant.lineWidth
progressLayer.path = path.CGPath
progressLayer.strokeStart = 0
progressLayer.strokeEnd = CGFloat(progress)/100.0
layer.addSublayer(progressLayer)
}
//設置進度(可以設置是否播放動畫)
func setProgress(pro: Int,animated anim: Bool) {
setProgress(pro, animated: anim, withDuration: 0.55)
}
//設置進度(可以設置是否播放動畫,以及動畫時間)
func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
progress = pro
//進度條動畫
CATransaction.begin()
CATransaction.setDisableActions(!anim)
CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
kCAMediaTimingFunctionEaseInEaseOut))
CATransaction.setAnimationDuration(duration)
progressLayer.strokeEnd = CGFloat(progress)/100.0
CATransaction.commit()
}
//將角度轉為弧度
private func angleToRadian(angle: Double)->CGFloat {
return CGFloat(angle/Double(180.0) * M_PI)
}
}
2,進度條頭部增加圓點
下面給進度條頭部增加一個帶陰影的圓點,其隨著進度條的增長也會動態地移動位置。
原文:Swift - 制作一個帶動畫效果的環形進度條
(1)實現原理
使用關鍵幀動畫(CAKeyframeAnimation)讓圓點順著圓弧路徑移動。
(2)組件代碼(OProgressView2.swift)
import UIKit
@IBDesignable class OProgressView2: UIView {
struct Constant {
//進度條寬度
static let lineWidth: CGFloat = 10
//進度槽顏色
static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
alpha: 1)
//進度條顏色
static let progressColoar = UIColor.orangeColor()
}
//進度槽
let trackLayer = CAShapeLayer()
//進度條
let progressLayer = CAShapeLayer()
//進度條路徑(整個圓圈)
let path = UIBezierPath()
//頭部圓點
var dot:UIView!
//進度條圓環中點
var progressCenter:CGPoint {
get{
return CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds))
}
}
//進度條圓環中點
var radius:CGFloat{
get{
return bounds.size.width/2 - Constant.lineWidth
}
}
//當前進度
@IBInspectable var progress: Int = 0 {
didSet {
if progress > 100 {
progress = 100
}else if progress < 0 {
progress = 0
}
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(frame: CGRect) {
super.init(frame: frame)
}
override func drawRect(rect: CGRect) {
//獲取整個進度條圓圈路徑
path.addArcWithCenter(progressCenter, radius: radius,
startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
//繪制進度槽
trackLayer.frame = bounds
trackLayer.fillColor = UIColor.clearColor().CGColor
trackLayer.strokeColor = Constant.trackColor.CGColor
trackLayer.lineWidth = Constant.lineWidth
trackLayer.path = path.CGPath
layer.addSublayer(trackLayer)
//繪制進度條
progressLayer.frame = bounds
progressLayer.fillColor = UIColor.clearColor().CGColor
progressLayer.strokeColor = Constant.progressColoar.CGColor
progressLayer.lineWidth = Constant.lineWidth
progressLayer.path = path.CGPath
progressLayer.strokeStart = 0
progressLayer.strokeEnd = CGFloat(progress)/100.0
layer.addSublayer(progressLayer)
//繪制進度條頭部圓點
dot = UIView(frame:CGRectMake(0, 0, Constant.lineWidth, Constant.lineWidth))
let dotPath = UIBezierPath(ovalInRect:
CGRectMake(0,0, Constant.lineWidth, Constant.lineWidth)).CGPath
let arc = CAShapeLayer()
arc.lineWidth = 0
arc.path = dotPath
arc.strokeStart = 0
arc.strokeEnd = 1
arc.strokeColor = Constant.progressColoar.CGColor
arc.fillColor = Constant.progressColoar.CGColor
arc.shadowColor = UIColor.blackColor().CGColor
arc.shadowRadius = 5.0
arc.shadowOpacity = 0.5
arc.shadowOffset = CGSizeZero
dot.layer.addSublayer(arc)
dot.layer.position = calcCircleCoordinateWithCenter(progressCenter,
radius: radius, angle: CGFloat(-progress)/100*360+90)
addSubview(dot)
}
//設置進度(可以設置是否播放動畫)
func setProgress(pro: Int,animated anim: Bool) {
setProgress(pro, animated: anim, withDuration: 0.55)
}
//設置進度(可以設置是否播放動畫,以及動畫時間)
func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
let oldProgress = progress
progress = pro
//進度條動畫
CATransaction.begin()
CATransaction.setDisableActions(!anim)
CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
kCAMediaTimingFunctionEaseInEaseOut))
CATransaction.setAnimationDuration(duration)
progressLayer.strokeEnd = CGFloat(progress)/100.0
CATransaction.commit()
//頭部圓點動畫
let startAngle = angleToRadian(360*Double(oldProgress)/100 - 90)
let endAngle = angleToRadian(360*Double(progress)/100 - 90)
let clockWise = progress > oldProgress ? false : true
let path2 = CGPathCreateMutable()
CGPathAddArc(path2, &transform, CGRectGetMidX(bounds), CGRectGetMidY(bounds),
bounds.size.width/2 - Constant.lineWidth,
startAngle, endAngle, clockWise)
let orbit = CAKeyframeAnimation(keyPath:"position")
orbit.duration = duration
orbit.path = path2
orbit.calculationMode = kCAAnimationPaced
orbit.timingFunction =
CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
orbit.removedOnCompletion = false
orbit.fillMode = kCAFillModeForwards
dot.layer.addAnimation(orbit,forKey:"Move")
}
//將角度轉為弧度
private func angleToRadian(angle: Double)->CGFloat {
return CGFloat(angle/Double(180.0) * M_PI)
}
//計算圓弧上點的坐標
func calcCircleCoordinateWithCenter(center:CGPoint, radius:CGFloat, angle:CGFloat)
-> CGPoint {
let x2 = radius*CGFloat(cosf(Float(angle)*Float(M_PI)/Float(180)))
let y2 = radius*CGFloat(sinf(Float(angle)*Float(M_PI)/Float(180)))
return CGPointMake(center.x+x2, center.y-y2);
}
}
3,進度條頭部再增加一個圖片
下面給進度條頭部再增加一個前進圖標,其隨著進度條的增長也會動態地改變朝向(一直朝向前進方向)。
原文:Swift - 制作一個帶動畫效果的環形進度條
(1)實現原理
箭頭圖標在最開始位置時,默認方向向右。同時將 CAKeyframeAnimation 的 rotationMode 設為 kCAAnimationRotateAuto,這樣隨著進度改變,箭頭會始終朝著前進方向。
(2)組件代碼(OProgressView3.swift)
import UIKit
@IBDesignable class OProgressView3: UIView {
struct Constant {
//進度條寬度
static let lineWidth: CGFloat = 10
//進度槽顏色
static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
alpha: 1)
//進度條顏色
static let progressColoar = UIColor.orangeColor()
}
//進度槽
let trackLayer = CAShapeLayer()
//進度條
let progressLayer = CAShapeLayer()
//進度條路徑(整個圓圈)
let path = UIBezierPath()
//頭部圓點
var dot = UIView()
//頭部箭頭圖片
var arrow = UIImageView(image: UIImage(named: "arrow"))
//進度條圓環中點
var progressCenter:CGPoint {
get{
return CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds))
}
}
//進度條圓環中點
var radius:CGFloat{
get{
return bounds.size.width/2 - Constant.lineWidth
}
}
//當前進度
@IBInspectable var progress: Int = 0 {
didSet {
if progress > 100 {
progress = 100
}else if progress < 0 {
progress = 0
}
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(frame: CGRect) {
super.init(frame: frame)
}
override func drawRect(rect: CGRect) {
//獲取整個進度條圓圈路徑
path.addArcWithCenter(progressCenter, radius: radius,
startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
//繪制進度槽
trackLayer.frame = bounds
trackLayer.fillColor = UIColor.clearColor().CGColor
trackLayer.strokeColor = Constant.trackColor.CGColor
trackLayer.lineWidth = Constant.lineWidth
trackLayer.path = path.CGPath
layer.addSublayer(trackLayer)
//繪制進度條
progressLayer.frame = bounds
progressLayer.fillColor = UIColor.clearColor().CGColor
progressLayer.strokeColor = Constant.progressColoar.CGColor
progressLayer.lineWidth = Constant.lineWidth
progressLayer.path = path.CGPath
progressLayer.strokeStart = 0
progressLayer.strokeEnd = CGFloat(progress)/100.0
layer.addSublayer(progressLayer)
//繪制進度條頭部圓點
dot.frame = CGRectMake(0, 0, Constant.lineWidth, Constant.lineWidth)
let dotPath = UIBezierPath(ovalInRect:
CGRectMake(0,0, Constant.lineWidth, Constant.lineWidth)).CGPath
let arc = CAShapeLayer()
arc.lineWidth = 0
arc.path = dotPath
arc.strokeStart = 0
arc.strokeEnd = 1
arc.strokeColor = Constant.progressColoar.CGColor
arc.fillColor = Constant.progressColoar.CGColor
arc.shadowColor = UIColor.blackColor().CGColor
arc.shadowRadius = 5.0
arc.shadowOpacity = 0.5
arc.shadowOffset = CGSizeZero
dot.layer.addSublayer(arc)
addSubview(dot)
//圓點中添加箭頭圖標
arrow.frame.size = CGSize(width: Constant.lineWidth, height: Constant.lineWidth)
dot.addSubview(arrow)
//設置圓點位置
dot.layer.position = calcCircleCoordinateWithCenter(progressCenter,
radius: radius, angle: CGFloat(-progress)/100*360+90)
}
//設置進度(可以設置是否播放動畫)
func setProgress(pro: Int,animated anim: Bool) {
setProgress(pro, animated: anim, withDuration: 0.55)
}
//設置進度(可以設置是否播放動畫,以及動畫時間)
func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
let oldProgress = progress
progress = pro
//進度條動畫
CATransaction.begin()
CATransaction.setDisableActions(!anim)
CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
kCAMediaTimingFunctionEaseInEaseOut))
CATransaction.setAnimationDuration(duration)
progressLayer.strokeEnd = CGFloat(progress)/100.0
CATransaction.commit()
//頭部圓點動畫
let startAngle = angleToRadian(360*Double(oldProgress)/100 - 90)
let endAngle = angleToRadian(360*Double(progress)/100 - 90)
let clockWise = progress > oldProgress ? false : true
let path2 = CGPathCreateMutable()
CGPathAddArc(path2, &transform, CGRectGetMidX(bounds), CGRectGetMidY(bounds),
bounds.size.width/2 - Constant.lineWidth,
startAngle, endAngle, clockWise)
let orbit = CAKeyframeAnimation(keyPath:"position")
orbit.duration = duration
orbit.path = path2
orbit.calculationMode = kCAAnimationPaced
orbit.timingFunction =
CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
orbit.rotationMode = kCAAnimationRotateAuto
orbit.removedOnCompletion = false
orbit.fillMode = kCAFillModeForwards
dot.layer.addAnimation(orbit,forKey:"Move")
}
//將角度轉為弧度
private func angleToRadian(angle: Double)->CGFloat {
return CGFloat(angle/Double(180.0) * M_PI)
}
//計算圓弧上點的坐標
func calcCircleCoordinateWithCenter(center:CGPoint, radius:CGFloat, angle:CGFloat)
-> CGPoint {
let x2 = radius*CGFloat(cosf(Float(angle)*Float(M_PI)/Float(180)))
let y2 = radius*CGFloat(sinf(Float(angle)*Float(M_PI)/Float(180)))
return CGPointMake(center.x+x2, center.y-y2);
}
}
4,測試代碼
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var oProgressView1: OProgressView!
@IBOutlet weak var oProgressView2: OProgressView2!
@IBOutlet weak var oProgressView3: OProgressView3!
override func viewDidLoad() {
super.viewDidLoad()
}
//增加進度
@IBAction func addProgress(sender: AnyObject) {
oProgressView1.setProgress(oProgressView1.progress + 25, animated: true)
oProgressView2.setProgress(oProgressView2.progress + 25, animated: true)
oProgressView3.setProgress(oProgressView3.progress + 25, animated: true)
}
//減少進度
@IBAction func minusProgress(sender: AnyObject) {
oProgressView1.setProgress(oProgressView1.progress - 20, animated: true)
oProgressView2.setProgress(oProgressView2.progress - 20, animated: true)
oProgressView3.setProgress(oProgressView3.progress - 20, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
原文出自:www.hangge.com