《iOS多線程簡介》中提到:GCD中有2個核心概念:1、任務(執行什麼操作)2、隊列(用來存放任務)
那麼多線程GCD的基本使用有哪些呢?
可以分以下多種情況:
/** * 異步函數 + 並發隊列:可以同時開啟多條線程 */ - (void)asyncConcurrent { // 1.創建一個並發隊列 // dispatch_queue_create(const char *label, dispatch_queue_attr_t attr); // label : 相當於隊列的名字 // dispatch_queue_t queue = dispatch_queue_create("com.kyle.queue", DISPATCH_QUEUE_CONCURRENT); // 1.獲得全局的並發隊列 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 2.將任務加入隊列 dispatch_async(queue, ^{ for (NSInteger i = 0; i<3; i++) { NSLog(@"this is first %@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (NSInteger i = 0; i<3; i++) { NSLog(@"this is second %@",[NSThread currentThread]); } }); dispatch_async(queue, ^{ for (NSInteger i = 0; i<3; i++) { NSLog(@"this is third %@",[NSThread currentThread]); } }); }
/** * 同步函數 + 並發隊列:不會開啟新的線程 */ - (void)syncConcurrent { // 1.獲得全局的並發隊列 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 2.將任務加入隊列 dispatch_sync(queue, ^{ NSLog(@"this is first %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"this is second %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"this is third %@",[NSThread currentThread]); }); }
/** * 異步函數 + 串行隊列:會開啟新的線程,但是任務是串行的,執行完一個任務,再執行下一個任務 */ - (void)asyncSerial { // 1.創建串行隊列 dispatch_queue_t queue = dispatch_queue_create("com.kyle.queue", DISPATCH_QUEUE_SERIAL); // dispatch_queue_t queue = dispatch_queue_create("com.kyle.queue", NULL); // 2.將任務加入隊列 dispatch_async(queue, ^{ NSLog(@"this is first %@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"this is second %@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"this is third %@",[NSThread currentThread]); }); }
/** * 同步函數 + 串行隊列:不會開啟新的線程,在當前線程執行任務。任務是串行的,執行完一個任務,再執行下一個任務 */ - (void)syncSerial { // 1.創建串行隊列 dispatch_queue_t queue = dispatch_queue_create("com.kyle.queue", DISPATCH_QUEUE_SERIAL); // 2.將任務加入隊列 dispatch_sync(queue, ^{ NSLog(@"this is first %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"this is second %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"this is third %@",[NSThread currentThread]); }); }
// * 異步函數 + 主隊列:只在主線程中執行任務 - (void)asyncMain { // 1.獲得主隊列 dispatch_queue_t queue = dispatch_get_main_queue(); // 2.將任務加入隊列 dispatch_async(queue, ^{ NSLog(@"this is first %@",[NSThread currentThread]); NSLog(@"this is second %@",[NSThread currentThread]); NSLog(@"this is third %@",[NSThread currentThread]); }); }
// * 同步函數 + 主隊列: - (void)syncMain { NSLog(@"begin"); // 1.獲得主隊列 dispatch_queue_t queue = dispatch_get_main_queue(); // 2.將任務加入隊列 dispatch_sync(queue, ^{ NSLog(@"this is %@",[NSThread currentThread]); }); NSLog(@"end"); }
造成“相互等待的死鎖”