想提高下以後做的應用給客戶帶去的體驗,所以看了幾天OC的CAAnimation動畫類,也做了幾個小案例,下面講個別案例來做為本文的主要內容。
一:繼承結構截圖
上面截圖中用得最多的類大概就是,CABaseAnimation和 CAKeyframeAnimation,這兩個類的最大區別就是對動畫的控制,CABaseAnimation 不能在類中增加和控制幀,CAKeyframeAnimation這個類可以在代碼中增加和控制幀動畫和每幀運行的時間, CAAnimation是所有類的基類,所以它能實現所有類能實現的功能,我做的案例中也用到了這個類, CAAnimationGroup是組動畫,可以將其他5動畫類的動畫,放入它的屬性數組,然後增加到動畫目標視圖的Layer中去,同時實現多個動畫效果。
二:案例
我這裡一共貼兩個動畫的案例,第一個是CAAniamtion的,第二個是CAAnimationGroup組動畫,它裡面就包含了
CABaseAnimation和CAKeyframeAnimation
CAAniamtion動畫是為抽獎轉盤寫的,中獎後從底部彈出提示中獎動畫視圖, 最後一幀動畫主要實現對彈出視圖的隱藏,X坐標=設備寬度 Y坐標=0
1:封裝動畫方法
- (CAAnimation*)Animation:(CGFloat)axisX jumpValue:(CGFloat)value thisType:(int)type { CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path,NULL,axisX,DEVICE_Height); if (type==0) { CGPathAddLineToPoint(path, NULL, axisX, 283); } else if(type==1) { CGPathAddLineToPoint(path, NULL, axisX, 170); } else if(type==2) { CGPathAddLineToPoint(path, NULL, axisX, 200); } else { CGPathAddLineToPoint(path, NULL, axisX, 283); } CGPathAddLineToPoint(path, NULL, axisX, 179); CGPathAddLineToPoint(path, NULL, axisX, 207); CGPathAddLineToPoint(path, NULL, axisX, 187); CGPathAddLineToPoint(path, NULL, axisX, 199); CGPathAddLineToPoint(path, NULL, axisX, 193); CGPathAddLineToPoint(path, NULL, axisX, 195); CGPathAddLineToPoint(path, NULL, DEVICE_Width, 0); CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; [animation setPath:path]; [animation setDuration:1.5]; [animation setCalculationMode:kCAAnimationLinear]; NSArray * arr= [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0], [NSNumber numberWithFloat:0.12], [NSNumber numberWithFloat:0.24], [NSNumber numberWithFloat:0.36], [NSNumber numberWithFloat:0.48], [NSNumber numberWithFloat:0.60], [NSNumber numberWithFloat:0.72], [NSNumber numberWithFloat:0.5], [NSNumber numberWithFloat:value ],nil]; [animation setKeyTimes:arr]; [animation setTimingFunctions:[NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]]; animation.delegate=self; animation.duration=1.5; CFRelease(path); return animation; }View Code
2:調用
-(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:YES]; coinViewArray=[[NSMutableArray alloc]init];//這個數組是一個字段,用來保存底部彈出的視圖,等動畫結束需要將他們移除的 CGFloat width=DEVICE_Width-60; CGFloat everyWidht=(width-60)/4; CGFloat theAxisX=30; for (int i=0; i<4; i++) { UIImageView *scView=[[UIImageView alloc]initWithFrame:CGRectMake(theAxisX+i*20+i*everyWidht, DEVICE_Height, everyWidht, everyWidht)]; scView.image=[UIImage imageNamed:@"Coin.jpg"]; scView.layer.cornerRadius=everyWidht/2; scView.backgroundColor=[UIColor redColor]; [coinViewArray addObject:scView]; CGFloat jumpValue; if (i==0) { jumpValue=1.2; } else if(i==1) { jumpValue=1.1; scView.backgroundColor=[UIColor yellowColor]; } else if(i==2) { scView.backgroundColor=[UIColor blueColor]; jumpValue=1; } else { scView.backgroundColor=[UIColor greenColor]; jumpValue=0.9; } [scView.layer addAnimation:[self Animation:scView.layer.position.x jumpValue:jumpValue thisType:i] forKey:@"position"]; [scView.layer setPosition:CGPointMake(scView.frame.origin.x,scView.frame.origin.y)]; [self addSubview:scView]; } UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]]; imgView.backgroundColor=[UIColor redColor]; imgView.frame = CGRectMake(100, 100, 50, 50); [self addSubview:imgView]; }View Code
3:代理(動畫結束移除執行動畫之後保存在數組裡面的視圖)
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { for (int i=0; i<coinViewArray.count; i++) { UIImageView *imageView=[coinViewArray objectAtIndex:i]; [imageView removeFromSuperview]; } }View Code
CAAnimationGroup主動畫,貝塞爾設置關鍵幀動畫的路徑,中間實現縮放,透明.....
1:代碼
-(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:YES]; UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]]; imgView.backgroundColor=[UIColor redColor]; imgView.frame = CGRectMake(100, 100, 50, 50); [self addSubview:imgView]; //貝塞爾曲線路徑 UIBezierPath *movePath = [UIBezierPath bezierPath]; // 設置動畫的起點坐標 [movePath moveToPoint:CGPointMake(DEVICE_Width/2-25, DEVICE_Height/2-25)]; // 、CABasicAnimation可看做是最多只有2個關鍵幀的CAKeyframeAnimation /* [_pushCoverMudimViewController.view.superview addSubview:_customActionSheet]; CAKeyframeAnimation *popAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; popAnimation.duration = 0.4; popAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.01f, 0.01f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.1f, 1.1f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9f, 0.9f, 1.0f)], [NSValue valueWithCATransform3D:CATransform3DIdentity]]; popAnimation.keyTimes = @[@0.2f, @0.5f, @0.75f, @1.0f]; popAnimation.timingFunctions = @[[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [_customActionSheet.layer addAnimation:popAnimation forKey:nil]; */ [movePath addQuadCurveToPoint:CGPointMake(DEVICE_Width,0) controlPoint:self.view.center]; //以下必須導入QuartzCore包 // 關鍵幀動畫(位置) CAKeyframeAnimation * posAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"]; posAnim.path = movePath.CGPath; posAnim.removedOnCompletion = YES; //縮放動畫 CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; //動畫時的放大縮小倍數 scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.3, 0.3, 1)]; scaleAnim.removedOnCompletion = YES; //透明動畫 CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"]; opacityAnim.fromValue = [NSNumber numberWithFloat:1.0]; opacityAnim.toValue = [NSNumber numberWithFloat:0.1]; opacityAnim.removedOnCompletion = YES; //動畫組 CAAnimationGroup *animGroup = [CAAnimationGroup animation]; animGroup.animations = [NSArray arrayWithObjects:posAnim, scaleAnim, opacityAnim, nil]; animGroup.duration = 10; // 這裡需要對動畫的兩個屬性進行設置,讓圖層在完成動畫後停留在動畫後的狀態。a animGroup.fillMode = kCAFillModeForwards; animGroup.removedOnCompletion = NO; [imgView.layer addAnimation:animGroup forKey:nil]; }View Code