- (UIImage*) imageBlackToTransparent:(UIImage*) image { // 分配內存 const int imageWidth = image.size.width; const int imageHeight = image.size.height; size_t bytesPerRow = imageWidth * 4; uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight); // 創建context CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace,kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast); CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage); // 遍歷像素 int pixelNum = imageWidth * imageHeight; uint32_t* pCurPtr = rgbImageBuf; for (int i = 0; i < pixelNum; i++, pCurPtr++) { if ((*pCurPtr & 0xFFFFFF00) == 0) // 將黑色變成透明 { uint8_t* ptr = (uint8_t*)pCurPtr; ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 0; } } // 將內存轉成image CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight,ProviderReleaseData); CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace,kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider,NULL, true, kCGRenderingIntentDefault); CGDataProviderRelease(dataProvider); UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef]; // 釋放 CGImageRelease(imageRef); CGContextRelease(context); CGColorSpaceRelease(colorSpace); // free(rgbImageBuf) 創建dataProvider時已提供釋放函數,這裡不用free return resultUIImage; } /** 顏色變化 */ void ProviderReleaseData (void *info, const void *data, size_t size) { free((void*)data); }