This article describes the interaction between blocks and variables, including memory management.
本文講述了block和變量之間的內在關系,包括內存管理。
Within the block object’s body of code, variables may be treated in five different ways.
You can reference three standard types of variable, just as you would from a function:
Global variables, including static locals
Global functions (which aren’t technically variables)
Local variables and parameters from an enclosing scope
block對象中的代碼中,變量會被五種方法區別對待。 你可以參考三種標准變量,就像你在一個函數中那樣: 全局變量,包括靜態的本地變量全局函數,(這個並不是技術上的變量)本地變量,和同一個作用域的參數Blocks also support two other types of variable:
At function level are __block
variables. These are mutable within the block (and the enclosing scope) and are preserved if any referencing block is copied to the heap.
const
imports.
The following rules apply to variables used within a block:
Global variables are accessible, including static variables that exist within the enclosing lexical scope.
Parameters passed to the block are accessible (just like parameters to a function).
Stack (non-static) variables local to the enclosing lexical scope are captured as const
variables.
Their values are taken at the point of the block expression within the program. In nested blocks, the value is captured from the nearest enclosing scope.
Variables local to the enclosing lexical scope declared with the __block
storage modifier are provided by reference and so are mutable.
Any changes are reflected in the enclosing lexical scope, including any other blocks defined within the same enclosing lexical scope. These are discussed in more detail inThe __block Storage Type.
Local variables declared within the lexical scope of the block, which behave exactly like local variables in a function.
Each invocation of the block provides a new copy of that variable. These variables can in turn be used as const
or by-reference variables in blocks enclosed within the block.
The following example illustrates the use of local non-static variables:
下列例子說明了非靜態局部變量變量的使用
int x = 123;
void (^printXAndY)(int) = ^(int y) {
printf(%d %d , x, y);
};
printXAndY(456); // prints: 123 456
As noted, trying to assign a new value to x
within the block would result in an error:
值得注意的是,試圖在塊內給block賦值會返回error
int x = 123;
void (^printXAndY)(int) = ^(int y) {
x = x + y; // error
printf(%d %d , x, y);
};
To allow a variable to be changed within a block, you use the __block
storage type modifier—see The __block Storage Type.
You can specify that an imported variable be mutable—that is, read-write— by applying the __block
storage type modifier. __block
storage is similar to, but mutually exclusive of, the register
, auto
, and static
storage types for local variables.
__block
variables live in storage that is shared between the lexical scope of the variable and all blocks and block copies declared or created within the variable’s lexical scope. Thus, the storage will survive the destruction of the stack frame if any copies of the blocks declared within the frame survive beyond the end of the frame (for example, by being enqueued somewhere for later execution). Multiple blocks in a given lexical scope can simultaneously use a shared variable.
As an optimization, block storage starts out on the stack—just like blocks themselves do. If the block is copied using Block_copy
(or in Objective-C when the block is sent a copy
), variables are copied to the heap. Thus, the address of a __block
variable can change over time.
There are two further restrictions on __block
variables: they cannot be variable length arrays, and cannot be structures that contain C99 variable-length arrays.
The following example illustrates use of a __block
variable:
下面的例子說說明了_block變量的使用。
__block int x = 123; // x lives in block storage
void (^printXAndY)(int) = ^(int y) {
x = x + y;
printf(%d %d , x, y);
};
printXAndY(456); // prints: 579 456
// x is now 579
The following example shows the interaction of blocks with several types of variables:
這個例子展現了幾種類型的block的相互作用
extern NSInteger CounterGlobal;
static NSInteger CounterStatic;
{
NSInteger localCounter = 42;
__block char localCharacter;
void (^aBlock)(void) = ^(void) {
++CounterGlobal;
++CounterStatic;
CounterGlobal = localCounter; // localCounter fixed at block creation
localCharacter = 'a'; // sets localCharacter in enclosing scope
};
++localCounter; // unseen by the block
localCharacter = 'b';
aBlock(); // execute the block
// localCharacter now 'a'
}
Blocks provide support for Objective-C and C++ objects, and other blocks, as variables.
block可以作為變量,支持Objective-C和C++對象,其他block。
When a block is copied, it creates strong references to object variables used within the block. If you use a block within the implementation of a method:
If you access an instance variable by reference, a strong reference is made to self
;
If you access an instance variable by value, a strong reference is made to the variable.
當一個block被拷貝了,他創建一個對block中使用的對象變量的強引用。如果你在塊內實現了一個方法: 如果你通過引用訪問一個實例變量,就對self建立一個強引用。如果你通過值訪問了一個實例變量,就對變量建立一個強引用。The following examples illustrate the two different situations:
下面的例子說明了不同的情況
dispatch_async(queue, ^{
// instanceVariable is used by reference, a strong reference is made to self
doSomethingWithObject(instanceVariable);
});
id localVariable = instanceVariable;
dispatch_async(queue, ^{
/*
localVariable is used by value, a strong reference is made to localVariable
(and not to self).
*/
doSomethingWithObject(localVariable);
});
To override this behavior for a particular object variable, you can mark it with the __block
storage type modifier.
通過重寫一個特定對象變量,你可以使用_block存儲類型修飾符來標記它。
In general you can use C++ objects within a block. Within a member function, references to member variables and functions are via an implicitly imported this
pointer and thus appear mutable. There are two considerations that apply if a block is copied:
If you have a __block
storage class for what would have been a stack-based C++ object, then the usual copy
constructor is used.
If you use any other C++ stack-based object from within a block, it must have a const copy
constructor. The C++ object is then copied using that constructor.