上一篇實現了簡單的 Server 端程序,服務端通過 void WriteStreamClientCallBack(CFWriteStreamRef stream, CFStreamEventType eventType, void* clientCallBackInfo) 函數向客戶端發送“你好,客戶端!”的消息,如果客戶端接收成功的話就會顯示“你好,客戶端!”;需要顯示服務端發送過來的消息,那麼就需要定義一個UILabel輸出口(IBOutlet)來顯示消息;客戶端還需要添加兩個按鈕,一個用來接收服務端消息的動作事件方法 receiveData:和發送客戶端“收到啦,服務端”消息的動作事件方法 sendData:;添加關聯就可以了,比較簡單,下面來看一下具體實現的代碼:
ViewController.h
#importViewController.m#import #include #include #define PORT 8734 //將端口設置為8734,可以根據具體情況改變 @interface ViewController : UIViewController { int flag ; //操作標志 0為發送 1為接收 } @property (nonatomic, retain) NSInputStream *inputStream; @property (nonatomic, retain) NSOutputStream *outputStream; @property (weak, nonatomic) IBOutlet UILabel *message; //在客戶端顯示來自服務端的消息 - (IBAction)sendData:(id)sender; //發送客戶端的消息 - (IBAction)receiveData:(id)sender; //接收來自服務端的消息 @end
#import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } //初始化客戶端網絡連接 - (void)initNetworkCommunication { CFReadStreamRef readStream; CFWriteStreamRef writeStream; //這裡需要填寫 IP 地址,根據自己路由可以用的 IP來定,這裡是192.168.1.103,如果不知道可以下載 IP 掃描器 CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"192.168.1.103", PORT, &readStream, &writeStream); self.inputStream = (__bridge_transfer NSInputStream *)readStream; //將CFStream對象轉化為NSStream對象 self.outputStream = (__bridge_transfer NSOutputStream *)writeStream; //將CFStream對象轉化為NSStream對象 [self.inputStream setDelegate:self]; [self.outputStream setDelegate:self]; [self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; //NSStream 方法 scheduleInRunLoop: 設置 Run Loop [self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [self.inputStream open]; //NSStream 的 open 方法來打開數據流對象 [self.outputStream open]; } //關閉數據流操作 -(void)close { [self.outputStream close]; [self.outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [self.outputStream setDelegate:nil]; [self.inputStream close]; [self.inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [self.inputStream setDelegate:nil]; } //從客戶端發送數據事件方法 - (IBAction)sendData:(id)sender { flag = 0; //表示發送 [self initNetworkCommunication]; } //從服務端接收數據事件方法 - (IBAction)receiveData:(id)sender { flag = 1; //表示接收 [self initNetworkCommunication]; } -(void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent { NSString *event; switch (streamEvent) { case NSStreamEventNone: //沒有事件發生 event = @"NSStreamEventNone"; break; case NSStreamEventOpenCompleted: //成功打開流 event = @"NSStreamEventOpenCompleted"; break; case NSStreamEventHasBytesAvailable: //這個流有數據可以讀,在讀取數據時使用 event = @"NSStreamEventHasBytesAvailable"; if (flag ==1 && theStream == _inputStream) { NSMutableData *input = [[NSMutableData alloc] init]; uint8_t buffer[2048]; //讀取數據准備緩沖區,本例中設置的是2048字節,這個大小會對流的讀取有很大影響 int len; while([self.inputStream hasBytesAvailable]) { len = [self.inputStream read:buffer maxLength:sizeof(buffer)]; //讀取數據到緩沖區 if (len > 0) { [input appendBytes:buffer length:len]; } } NSString *resultstring = [[NSString alloc] initWithData:input encoding:NSUTF8StringEncoding]; NSLog(@"接收:%@",resultstring); self.message.text = resultstring; } break; case NSStreamEventHasSpaceAvailable: //這個流可以接收數據的寫入,在寫數據時使用 event = @"NSStreamEventHasSpaceAvailable"; if (flag ==0 && theStream == _outputStream) { //輸出 UInt8 buff[] = "收到啦,服務端!"; //向服務端發送的消息 [self.outputStream write:buff maxLength: strlen((const char*)buff)+1]; //向服務端寫入數據方法 //必須關閉輸出流否則,服務器端一直讀取不會停止, [self.outputStream close]; } break; case NSStreamEventErrorOccurred: //數據流發生錯誤 event = @"NSStreamEventErrorOccurred"; [self close]; break; case NSStreamEventEndEncountered: //數據流結束 event = @"NSStreamEventEndEncountered"; NSLog(@"Error:%d:%@",[[theStream streamError] code], [[theStream streamError] localizedDescription]); break; default: [self close]; event = @"Unknown"; break; } } @end從代碼可以知道,客戶端采用的是 APPLE 自家的 NSStream 來實現的,都是比較簡單的基本數據流操作。
如有哪些不對的地方,歡迎指出!