iOS下默認是不開啟多點觸控的,我們要想要使用需要做如下的內容:
iOS文件夾下:AppController.mm
需要加一行代碼:
// 只需要新增這樣一行代碼就可以使用多點觸控啦。 [eaglView setMultipleTouchEnabled:YES];
具體位置見下面:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. // Add the view controller's view to the window and display. window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; // Init the CCEAGLView CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds] pixelFormat: kEAGLColorFormatRGBA8 depthFormat: GL_DEPTH24_STENCIL8_OES preserveBackbuffer: NO sharegroup: nil multiSampling: NO numberOfSamples: 0]; // Use RootViewController manage CCEAGLView _viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; _viewController.wantsFullScreenLayout = YES; _viewController.view = eaglView; // 只需要新增這樣一行代碼就可以使用多點觸控啦。 [eaglView setMultipleTouchEnabled:YES]; // Set RootViewController to window if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0) { // warning: addSubView doesn't work on iOS6 [window addSubview: _viewController.view]; } else { // use this method on ios6 [window setRootViewController:_viewController]; } [window makeKeyAndVisible]; [[UIApplication sharedApplication] setStatusBarHidden:true]; // IMPORTANT: Setting the GLView should be done after creating the RootViewController cocos2d::GLView *glview = cocos2d::GLView::createWithEAGLView(eaglView); cocos2d::Director::getInstance()->setOpenGLView(glview); cocos2d::Application::getInstance()->run(); return YES; }
測試:
auto listener1 = EventListenerTouchAllAtOnce::create(); listener1->setEnabled(true); listener1->onTouchesBegan = [ = ](const std::vector& touches, Event* event) { log("%lu",touches.size()); }; _eventDispatcher->addEventListenerWithFixedPriority(listener1, 1);