1NSThread.聲明線程,啟動線程:(第一個參數聲明了目標類,第2個參數聲明了目標方法,第3個參數為該方法的參數)
NSThread *thread=[[NSThread alloc] initWithTarget:selfselector:@selector(saleTicketMethod:) object:@"線程--1"]; [thread start];
(第一個參數為目標方法,第2個參數為該方法的參數 ,並且只能是1個 。)
[self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES];
#import "CSZViewController.h" @interface CSZViewController () { int _ticketNum; NSLock *_lock; } @end @implementation CSZViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void) updateView:(NSString *) text { NSString *str=[NSString stringWithFormat:@"%@ \n%@",self.textView.text,text]; self.textView.text=str; } - (void)saleTicketMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { [_lock lock]; NSString *str=[NSString stringWithFormat:@"%@線程的票數為:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; [_lock unlock]; if ([threadName isEqualToString:@"線程--1"]) { [NSThread sleepForTimeInterval:1.0]; }else{ [NSThread sleepForTimeInterval:2.0]; } }else { NSString *str=[NSString stringWithFormat:@"售票結束!%@",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } } - (IBAction)threadClick:(id)sender { _ticketNum=20; //計算剩余票數 //如果有票,則賣出 //沒有則停止; _lock=[[NSLock alloc] init]; NSThread *thread=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"線程--1"]; NSThread *thread1=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"線程--2"]; [thread start]; [thread1 start]; } @end
---NSOperation的使用是蘋果為我們實現多線程通過的一套簡潔的API。它為我們避免搶奪同個資源做了屏蔽。同時定義了線程隊列的概念,開發人員不用考慮這方面的東西。
其用法主要分為3點:
1,定義線程隊列 (設置同時運行的線程數,因為開線程也是需要消費資源的,類比JAVA的線程池)
NSOperationQueue *queue=[[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:5];
2.定義異步線程 。(同樣,以下參數也是聲明了線程方法所在的類以及所需要的方法參數)
NSInvocationOperation *opera=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"線程操作1"]; NSInvocationOperation *opera2=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"線程操作2"];
3.將隊列放進線程中。線程任務就會通過隊列自動分配。
[queue addOperation:opera]; [queue addOperation:opera2];
-(void) operaSaleMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { if ([threadName isEqualToString:@"線程操作1"]) { [NSThread sleepForTimeInterval:2.0]; }else{ [NSThread sleepForTimeInterval:1.2]; } NSString *str=[NSString stringWithFormat:@"%@線程的票數為:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; }else { NSString *str=[NSString stringWithFormat:@"%@售票結束!",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } }
GCD是用C語言寫的支持多線程開發的一套 API,它的模式跟Operation差不多,並在此基礎上增加了組的概念,在所有組完成後提供一套觸發通知的機制。
1.定義隊列
//#define DISPATCH_QUEUE_PRIORITY_HIGH 2 //#define DISPATCH_QUEUE_PRIORITY_DEFAULT 0 //#define DISPATCH_QUEUE_PRIORITY_LOW (-2) //#define DISPATCH_QUEUE_PRIORITY_BACKGROUND INT16_MIN dispatch_queue_t queue=dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
2.定義組
dispatch_group_t group=dispatch_group_create();
dispatch_group_async(group, queue, ^{ [self gcdSaleMethod:@"線程操作1"]; }); dispatch_group_async(group, queue, ^{ [self gcdSaleMethod:@"線程操作2"]; });
dispatch_group_notify(group, queue, ^{ NSLog(@"線程操作完成"); });
從日志可以看出 只有所有線程跑完了 才會回調該block中的內容
2014-08-11 15:08:38.982 ThreadSample01[5256:4007] 線程操作2售票結束! 2014-08-11 15:08:39.037 ThreadSample01[5256:1903] 線程操作1售票結束! 2014-08-11 15:08:39.042 ThreadSample01[5256:4007] 線程操作完成