Swift操作符可以自行定義, 只需要加上簡單的標志符即可.
@infix 中置運算. 如+,-,*,/運算
@prefix 前置運算. 如-
@postfix 後置運算. a++, a--
@assignment 賦值運算. +=, -=, --a, ++a
// // main.swift // SwiftBasic // // Created by yao_yu on 14-7-27. // Copyright (c) 2014年 yao_yu. All rights reserved. // import Foundation struct Vector2D{ var x = 0.0, y = 0.0 } @infix func +(a:Vector2D, b:Vector2D) -> Vector2D{ return Vector2D(x: a.x + b.x, y: a.y + b.y) } @infix func -(a:Vector2D, b:Vector2D) -> Vector2D{ return a + -b } @prefix func -(a: Vector2D) -> Vector2D{ return Vector2D(x: -a.x, y: -a.y) } @assignment func += (inout a: Vector2D, b:Vector2D){ a = a + b } @prefix @assignment func ++(inout a:Vector2D){ ++a.x ++a.y } @postfix func ++(a: Vector2D) -> Vector2D{ return a + Vector2D(x: 1, y: 1) } @infix func ==(a:Vector2D, b:Vector2D) -> Bool{ return (a.x == b.x) && (a.y == b.y) } @infix func !=(a:Vector2D, b:Vector2D) -> Bool{ return !(a == b) } func Vector2D_Test(){ var a = Vector2D(x: 1, y: 2), b = Vector2D(x: 3, y: 5) var c = a + b a += b println("(\(c.x), \(c.y))") println("(\(a.x), \(a.y))") assert(a == c, "a == b失敗") a += b assert(a != c, "a != b失敗") c = a++ println("(\(a.x), \(a.y))") println("(\(c.x), \(c.y))") } Vector2D_Test()