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iOS 仿百度外賣-首頁重力感應的實例

編輯:IOS開發綜合

今天帶來的是仿百度外賣首頁的重力感應..(由於只能真機測試,手裡測試機只有5s,所以有些地方並沒有適配其他機型,需要的還需要根據真機自行適配)

來簡單說下實現吧,之前重力感應都是用UIAccelerometer實現的,但是,好像是從iOS 4 以後,這個方法就廢棄了,它被直接封裝到了CoreMotion框架中,所以現在有關重力感應,加速計什麼的都需要通過CoreMotion框架實現,這也算是蘋果對於重力感應的整合吧.本文對CoreMotion框架只是進行了簡單的使用,想要更深的使用,還是請自行 google(百度上的文檔非常少).

好了.下面就是實現代碼

(注意這裡需要導入系統框架CoreMotion.framework)

// 
// ViewController.m 
// 仿百度外賣首頁-重力感應 
// 
// Created by Amydom on 16/12/5. 
// Copyright © 2016年 Amydom. All rights reserved. 
// 
 
#import "ViewController.h" 
#import <CoreMotion/CoreMotion.h> 
 
@interface ViewController ()<UIScrollViewDelegate>{ 
   
  NSTimeInterval updateInterval; 
  CGFloat setx;//scroll的動態偏移量 
   
} 
@property (nonatomic,strong) CMMotionManager *mManager; 
 
@property (nonatomic , strong)UIScrollView *myScrollView; 
 
@property (nonatomic , assign)CGFloat offsetX;//初始偏移量 
 
@property (nonatomic , assign)NSInteger offset; 
 
 
@end 
 
@implementation ViewController 
 
- (void)viewDidAppear:(BOOL)animated_{ 
   
  [super viewDidAppear:animated_]; 
  //在界面已經顯示後在調用方法(優化) 
  [self startUpdateAccelerometerResult:0]; 
   
} 
 
- (void)viewDidLoad { 
  [super viewDidLoad]; 
  self.view.backgroundColor = [UIColor whiteColor]; 
  [self createView]; 
   
} 
 
- (void)createView{ 
   
  //collectionView 
  UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc]init]; 
  UICollectionView *myCollection = [[UICollectionView alloc]initWithFrame:[UIScreen mainScreen].bounds collectionViewLayout:flowLayout]; 
  myCollection.backgroundColor = [UIColor whiteColor]; 
  [self.view addSubview:myCollection]; 
   
   
   
  _myScrollView = [[UIScrollView alloc]initWithFrame:CGRectMake(0, 22, self.view.frame.size.width, 100)]; 
  _myScrollView.backgroundColor = [UIColor lightGrayColor]; 
  _myScrollView.delegate = self; 
  [self.view addSubview:_myScrollView]; 
   
   
  for (int i = 0; i < 8; i ++) { 
     
    NSString *name = [NSString stringWithFormat:@"%d.jpg",i + 1]; 
    UIImageView *image = [[UIImageView alloc]initWithFrame:CGRectMake(5 + 885 * i, 10, 80, 80)]; 
    image.image = [UIImage imageNamed:name]; 
    image.backgroundColor = [UIColor orangeColor]; 
    image.layer.masksToBounds = YES; 
    image.layer.cornerRadius = 40; 
    [_myScrollView addSubview:image]; 
    //偏移量為最後 image 的 frame + origin 
    _myScrollView.contentSize = CGSizeMake (image.frame.size.width + image.frame.origin.x, 10); 
     
     
  } 
   
   
 
} 
 
//手指觸碰時 
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView{ 
   
   _offsetX = scrollView.contentOffset.x; 
  [self stopUpdate]; 
   
} 
 
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{ 
   
  //優化處理 
  setx = scrollView.contentOffset.x; 
   
  _offset = scrollView.contentOffset.x - _offsetX; 
   
    if (_offset > 0) { 
   
      //left 
   
    }else{ 
   
      //right 
       
    } 
   
   
} 
//手指離開時 
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ 
   
  [self startUpdateAccelerometerResult:0]; 
   
} 
 
#pragma mark - 重力感應 
- (CMMotionManager *)mManager 
{ 
  if (!_mManager) { 
    updateInterval = 1.0/15.0; 
    _mManager = [[CMMotionManager alloc] init]; 
  } 
  return _mManager; 
} 
//開始 
- (void)startUpdateAccelerometerResult:(void (^)(NSInteger))result 
{ 
 
  if ([self.mManager isAccelerometerAvailable] == YES) { 
    //回調會一直調用,建議獲取到就調用下面的停止方法,需要再重新開始,當然如果需求是實時不間斷的話可以等離開頁面之後再stop 
    [self.mManager setAccelerometerUpdateInterval:updateInterval]; 
    [self.mManager startAccelerometerUpdatesToQueue:[NSOperationQueue currentQueue] withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) 
     { 
       double x = accelerometerData.acceleration.x; 
       double y = accelerometerData.acceleration.y; 
       if (fabs(y) >= fabs(x)) 
       {//前後 
         if (y >= 0){ 
           //Down 
         } 
         else{ 
           //Portrait 
         } 
          
       } else { //左右 
         
         if (x >= 0){ 
            
           setx += 10; 
            
           if (setx <= 360) { 
             //由於以10為單位改變 contentOffset, 會出現頓的現象,加上動畫就可解決這個問題 
             [UIView animateWithDuration:0.1 animations:^{ 
                
               _myScrollView.contentOffset = CGPointMake(setx, 0); 
             }]; 
             //模仿 scroll 的回彈效果 
             if (setx == 360) { 
                
               [UIView animateWithDuration:0.5 animations:^{ 
                  
                 _myScrollView.contentOffset = CGPointMake(setx + 50, 0); 
                  
               } completion:^(BOOL finished) { 
                  
                 [UIView animateWithDuration:0.5 animations:^{ 
                    
                   _myScrollView.contentOffset = CGPointMake(setx , 0); 
 
                 }]; 
                  
               }]; 
                
             } 
              
           }else{ 
              
             setx = 360; 
           } 
            
     
         }else{ 
            
           setx -= 10; 
            
           if (setx >= 0) { 
              
             [UIView animateWithDuration:0.1 animations:^{ 
                
               _myScrollView.contentOffset = CGPointMake(setx, 0); 
 
             }]; 
              
             //模仿 scroll 的回彈效果 
             if (setx == 0) { 
                
               [UIView animateWithDuration:0.5 animations:^{ 
                  
                 _myScrollView.contentOffset = CGPointMake(setx - 50, 0); 
                  
               } completion:^(BOOL finished) { 
                  
                 [UIView animateWithDuration:0.5 animations:^{ 
                    
                   _myScrollView.contentOffset = CGPointMake(setx, 0); 
                    
                 }]; 
                  
               }]; 
 
             } 
              
           }else{ 
              
             setx = 0; 
              
           } 
         } 
       } 
     }]; 
  } 
} 
 
//停止感應方法 
- (void)stopUpdate 
{ 
  if ([self.mManager isAccelerometerActive] == YES) 
  { 
    [self.mManager stopAccelerometerUpdates]; 
  } 
} 
//離開頁面後停止(移除 mManager) 
- (void)dealloc 
{ 
  //制空,防止野指針 
  _mManager = nil; 
} 
 
 
- (void)didReceiveMemoryWarning { 
  [super didReceiveMemoryWarning]; 
  // Dispose of any resources that can be recreated. 
} 
 
 
@end 

到這裡,就可以進行真機測試了..

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