這段時間突然想到一個很久之前用到的知識-瀑布流,本來想用一個簡單的方法,發現自己走入了歧途,最終只能狠下心來重寫UICollectionViewFlowLayout.下面我將用兩種方法實現瀑布流,以及會介紹第一種實現的bug.
<1>第一種
效果圖如下所示:
這種實現方法的思路:
1)首先調用隨機函數,產生隨機高度,並把它保存到數組中
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath { CGFloat cellW = 100; CGFloat cellH = 100 + (arc4random() % 80); [self.heightArrayM addObject:@(cellH)]; return CGSizeMake(cellW, cellH); }
2)在設置cell的frame的地方,通過取余,取整確定cell的高度,並設定cell的frame
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath]; //當前處於多少行 NSInteger num1 = indexPath.row / count; //當前處於多少列 int num2 = indexPath.row % count; CGFloat cellX = num2 * 100 + (num2 + 1) * margin; CGFloat cellY = 0; for (int i = 0; i < num1; i++) { NSInteger position = num2 + i * 3; cellY += [self.heightArrayM[position] floatValue] + margin; } CGFloat cellW = 100; CGFloat cellH = cellHeight; cell.frame = CGRectMake(cellX, cellY, cellW, cellH); // cell.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0]; // NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell; }
弊端 : 其實這種方法的弊端,相信從上面的動態圖中可以看出來,當往上面滑的時候,由於cell的循環機制,下面的cell的會消失,但是由於高度不一致,同時撤銷的是最後一行的cell,所以下面的cell在屏幕上就會消失.
下面附上第一種方法的源代碼:
#import "ViewController.h" #define margin 10 #define count 3 #define cellHeight [self.heightArrayM[indexPath.row] floatValue] static NSString * const ID = @"cell"; @interface ViewController ()<UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout> @property (weak, nonatomic) IBOutlet UICollectionView *collectionView; @property (nonatomic, strong) NSMutableArray *heightArrayM; @end @implementation ViewController - (NSMutableArray *)heightArrayM { if (_heightArrayM == nil) { _heightArrayM = [NSMutableArray array]; } return _heightArrayM; } - (void)viewDidLoad { [super viewDidLoad]; [self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:ID]; self.collectionView.dataSource = self; self.collectionView.delegate = self; //設置collectionView [self setupCollectionView]; } //設置collectionView的布局 - (UICollectionViewFlowLayout *)setupCollectionLayout { UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init]; flowLayout.minimumInteritemSpacing = margin; flowLayout.minimumLineSpacing = margin; flowLayout.sectionInset = UIEdgeInsetsMake(margin, margin, margin, margin); return flowLayout; } //設置collectionView - (void)setupCollectionView { self.collectionView.collectionViewLayout =[self setupCollectionLayout]; } #pragma mark - UICollectionViewDataSouce - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return 60; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath]; //當前處於多少行 NSInteger num1 = indexPath.row / count; //當前處於多少列 int num2 = indexPath.row % count; CGFloat cellX = num2 * 100 + (num2 + 1) * margin; CGFloat cellY = 0; for (int i = 0; i < num1; i++) { NSInteger position = num2 + i * 3; cellY += [self.heightArrayM[position] floatValue] + margin; } CGFloat cellW = 100; CGFloat cellH = cellHeight; cell.frame = CGRectMake(cellX, cellY, cellW, cellH); // cell.backgroundColor = [UIColor redColor]; cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0]; // NSLog(@"%@", NSStringFromCGRect(cell.frame)); return cell; } - (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath { CGFloat cellW = 100; CGFloat cellH = 100 + (arc4random() % 80); [self.heightArrayM addObject:@(cellH)]; return CGSizeMake(cellW, cellH); } @end
<2>下面介紹第二種(Swift實現)
效果圖如下所示:
這種實現方法就是比較成熟的了,我把它封裝成一個類.其實主要是實現三個函數
1)重寫父類的prepare方法,准備所有cell的樣式
extension WaterfallLayout { // prepare准備所有Cell的布局樣式 override func prepare() { super.prepare() // 0.獲取item的個數 let itemCount = collectionView!.numberOfItems(inSection: 0) // 1.獲取列數 let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 // 2.計算Item的寬度 let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols) // 3.計算所有的item的屬性 for i in startIndex..<itemCount { // 1.設置每一個Item位置相關的屬性 let indexPath = IndexPath(item: i, section: 0) // 2.根據位置創建Attributes屬性 let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath) // 3.隨機一個高度 guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else { fatalError("請設置數據源,並且實現對應的數據源方法") } // 4.取出最小列的位置 var minH = colHeights.min()! let index = colHeights.index(of: minH)! minH = minH + height + minimumLineSpacing colHeights[index] = minH // 5.設置item的屬性 attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height) attrsArray.append(attrs) } // 4.記錄最大值 maxH = colHeights.max()! // 5.給startIndex重新復制 startIndex = itemCount } }
2)返回設置cell樣式的數組
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { return attrsArray }
3)返回當前的contentSize
override var collectionViewContentSize: CGSize { return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing) }
總結:
在下面我封裝的這個類中,只需要遵守我的數據代理源協議並且實現我的協議中的兩個方法,傳給我對應得高度(我這裡是傳的隨機的),可選的方法,若是不實現,會有一個默認值,就可以實現該功能.協議如下:
@objc protocol WaterfallLayoutDataSource : class { func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int }
完成代碼如下所示:
ViewController.swift中的代碼:
import UIKit extension UIColor { class func randomColor() -> UIColor { return UIColor(colorLiteralRed: Float(arc4random_uniform(256)) / 255.0, green: Float(arc4random_uniform(256)) / 255.0, blue: Float(arc4random_uniform(256)) / 255.0, alpha: 1.0) } } private let kWaterCellID = "kWaterCellID" class ViewController: UIViewController { var count : Int = 20 override func viewDidLoad() { super.viewDidLoad() // 1.設置布局 let layout = WaterfallLayout() layout.minimumLineSpacing = 10 layout.minimumInteritemSpacing = 10 layout.sectionInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10) layout.dataSource = self // 2.創建UICollectionView let collectionView = UICollectionView(frame: view.bounds, collectionViewLayout: layout) collectionView.dataSource = self collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: kWaterCellID) view.addSubview(collectionView) } } extension ViewController : UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { let cell = collectionView.dequeueReusableCell(withReuseIdentifier: kWaterCellID, for: indexPath) cell.backgroundColor = UIColor.randomColor() if indexPath.item == count - 1 { count += 20 collectionView.reloadData() } return cell } } extension ViewController : WaterfallLayoutDataSource { func waterfallLayout(_ layout: WaterfallLayout, indexPath: IndexPath) -> CGFloat { return CGFloat(arc4random_uniform(80) + 100) } func numberOfColsInWaterfallLayout(_ layout: WaterfallLayout) -> Int { return 3 } }
封裝自定義布局中的WaterfallLayout.swift代碼如下:
import UIKit @objc protocol WaterfallLayoutDataSource : class { func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int } class WaterfallLayout: UICollectionViewFlowLayout { // MARK: 對外提供屬性 weak var dataSource : WaterfallLayoutDataSource? // MARK: 私有屬性 fileprivate lazy var attrsArray : [UICollectionViewLayoutAttributes] = [UICollectionViewLayoutAttributes]() fileprivate var totalHeight : CGFloat = 0 fileprivate lazy var colHeights : [CGFloat] = { let cols = self.dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 var colHeights = Array(repeating: self.sectionInset.top, count: cols) return colHeights }() fileprivate var maxH : CGFloat = 0 fileprivate var startIndex = 0 } extension WaterfallLayout { // prepare准備所有Cell的布局樣式 override func prepare() { super.prepare() // 0.獲取item的個數 let itemCount = collectionView!.numberOfItems(inSection: 0) // 1.獲取列數 let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2 // 2.計算Item的寬度 let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols) // 3.計算所有的item的屬性 for i in startIndex..<itemCount { // 1.設置每一個Item位置相關的屬性 let indexPath = IndexPath(item: i, section: 0) // 2.根據位置創建Attributes屬性 let attrs = UICollectionViewLayoutAttributes(forCellWith: indexPath) // 3.隨機一個高度 guard let height = dataSource?.waterfallLayout(self, indexPath: indexPath) else { fatalError("請設置數據源,並且實現對應的數據源方法") } // 4.取出最小列的位置 var minH = colHeights.min()! let index = colHeights.index(of: minH)! minH = minH + height + minimumLineSpacing colHeights[index] = minH // 5.設置item的屬性 attrs.frame = CGRect(x: self.sectionInset.left + (self.minimumInteritemSpacing + itemW) * CGFloat(index), y: minH - height - self.minimumLineSpacing, width: itemW, height: height) attrsArray.append(attrs) } // 4.記錄最大值 maxH = colHeights.max()! // 5.給startIndex重新復制 startIndex = itemCount } } extension WaterfallLayout { override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { return attrsArray } override var collectionViewContentSize: CGSize { return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing) } }
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持本站。