明天給大家帶來一個自定義的儀表盤,效果圖如下。
Demo中用到了 QuartzCore類 首先承繼一個UIView。
// Gauge.h // GaugeDemo // // Created by 海鋒 周 on 12-3-27. // Copyright (c) 2012年 CJLU rights reserved. // #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> @interface Gauge : UIView { UIImage *gaugeView; UIImageView *pointer; CGFloat maxNum; CGFloat minNum; CGFloat maxAngle; CGFloat minAngle; CGFloat gaugeValue; CGFloat gaugeAngle; CGFloat angleperValue; CGFloat scoleNum; NSMutableArray *labelArray; CGContextRef context; } @property (nonatomic,retain) UIImage *gaugeView; @property (nonatomic,retain) UIImageView *pointer; @property (nonatomic,retain) NSMutableArray *labelArray; @property (nonatomic) CGContextRef context; -(void)setGaugeValue:(CGFloat)value animation:(BOOL)isAnim; @end
指針的旋轉是經過QuartzCore.framework中的CATransform3DRotate 來完成的,所以一定要記得把框架添加出去。當然在旋轉之前,我們還需求把指針的中心pointer.layer.anchorPoint 挪動到你需求的轉動中心。
在設置旋轉動畫的時分,我們用的不是CABaseAnimiation 而是用 CAKeyframeAnimation。這是由於假如運用中的 toValue 來完成旋轉的話,它默許是以最小的旋轉的,假如要完成控制旋轉的方向的話,我們就只能用關鍵幀來設置旋轉的途徑。用關鍵幀的益處還有一個,就是可以給指針添加,旋轉到指定地位當前的左右擺動的效果。
繪制儀表盤是經過Quartz2D來完成的,首先我們需求用UIGraphicsGetCurrentContext函數來獲取一個Context上下文,就是相當於獲取一個畫布。然後就可以在下面經過三角函數的計算,畫出背景圖片,和下面的刻度線了。
// Gauge.m // GaugeDemo // // Created by 海鋒 周 on 12-3-27. // Copyright (c) 2012年 CJLU. All rights reserved. // #import "Gauge.h" #import <QuartzCore/QuartzCore.h> #define MAXOFFSETANGLE 120.0f #define POINTEROFFSET 90.0f #define MAXVALUE 120.0f #define CELLMARKNUM 5 #define CELLNUM 12 #define GAUGESTRING @"單位:Km/h" #define DEFLuaTSIZE 300 /************************************************ 儀表盤的大小不建議設置的太小。 長寬都是300是最合適的 假如要更小的需求自行修正刻度長度和文字大小 ---powered by 周海鋒 2012-3-29 ***********************************************/ @implementation Gauge @interface Gauge (private) - (CGFloat) parseToX:(CGFloat) radius Angle:(CGFloat)angle; - (CGFloat) parseToY:(CGFloat) radius Angle:(CGFloat)angle; - (CGFloat) transToRadian:(CGFloat)angel; - (CGFloat) parseToAngle:(CGFloat) val; - (CGFloat) parseToValue:(CGFloat) val; - (void)setTextLabel:(NSInteger)labelNum; - (void)setLineMark:(NSInteger)labelNum; - (void) pointToAngle:(CGFloat) angle Duration:(CGFloat) duration; @end @synthesize gaugeView,pointer,context; @synthesize labelArray; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { //設置背景通明 [self setBackgroundColor:[UIColor clearColor]]; scoleNum = DEFLuaTSIZE/frame.size.width; maxNum = MAXVALUE; minNum = 0.0f; minAngle = -MAXOFFSETANGLE; maxAngle = MAXOFFSETANGLE; gaugeValue = 0.0f; gaugeAngle = -MAXOFFSETANGLE; angleperValue = (maxAngle - minAngle)/(maxNum - minNum); gaugeView= [UIImage imageNamed:@"gaugeback.png"]; //添加指針 UIImage *_pointer = [UIImage imageNamed:@"pointer2.png"]; pointer = [[UIImageView alloc] initWithImage:_pointer]; pointer.layer.anchorPoint = CGPointMake(0.5, 0.78); pointer.center = self.center; pointer.transform = CGAff.netransformMakeScale(scoleNum, scoleNum); [self addSubview:pointer]; //設置文字標簽 [self setTextLabel:CELLNUM]; //設置指針到0地位 pointer.layer.transform = CATransform3DMakeRotation([self transToRadian:-MAXOFFSETANGLE], 0, 0, 1); } return self; } /* * setTextLabel 繪制刻度值 * @labelNum NSInteger 刻度值的數目 */ -(void)setTextLabel:(NSInteger)labelNum { labelArray = [NSMutableArray arrayWithCapacity:labelNum]; CGFloat textDis = (maxNum - minNum)/labelNum; CGFloat angelDis = (maxAngle - minAngle)/labelNum; CGFloat radius = (self.center.x - 75)*scoleNum; CGFloat currentAngle; CGFloat currentText = 0.0f; CGPoint centerPoint = self.center; for(int i=0;i<=labelNum;i++) { currentAngle = minAngle + i * angelDis - POINTEROFFSET; currentText = minNum + i * textDis; UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(0 , 0 , 30, 50)]; label.autoresizesSubviews = YES; label.textColor = [UIColor whiteColor]; label.backgroundColor = [UIColor clearColor]; //設置刻度的文字的格式 if(i<labelNum/2){ label.textAlignment = UITextAlignmentLeft; }else if (i==labelNum/2){ label.textAlignment = UITextAlignmentCenter; }else{ label.textAlignment = UITextAlignmentRight; } label.text = [NSString stringWithFormat:@"%d",(int)currentText]; label.center = CGPointMake(centerPoint.x+[self parseToX:radius Angle:currentAngle],centerPoint.y+[self parseToY:radius Angle:currentAngle]); [labelArray addObject:label]; [self addSubview:label]; } // 設置刻度表的稱號 UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(0 , 0 ,100, 40)]; label.autoresizesSubviews = YES; label.textColor = [UIColor whiteColor]; label.backgroundColor = [UIColor clearColor]; label.textAlignment = UITextAlignmentCenter; label.text = GAUGESTRING; label.center = CGPointMake(centerPoint.x,centerPoint.y*3/2); [self addSubview:label]; } /* * setLineMark 繪制刻度的標志 * @labelNum NSInteger 刻度是數目 */ -(void)setLineMark:(NSInteger)labelNum { CGFloat angelDis = (maxAngle - minAngle)/labelNum; CGFloat radius = self.center.x; CGFloat currentAngle; CGPoint centerPoint = CGPointMake(self.frame.size.width/2, self.frame.size.height/2); for(int i=0;i<=labelNum;i++) { currentAngle = minAngle + i * angelDis - POINTEROFFSET; //給刻度標志繪制不同的顏色 if(i>labelNum*2/3) { CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:1 green:0 blue:0 alpha:0.8] CGColor]); }else if(i>labelNum*1/3){ CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:1 green:1 blue:0 alpha:0.8] CGColor]); }else{ CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:0 green:1 blue:0 alpha:0.8] CGColor]); } //繪制不同的長短的刻度 if(i%5==0) { CGContextSetLineCap(context, kCGLineCapSquare); CGContextSetLineWidth(context, 3); CGContextStrokePath(context); CGContextMoveToPoint(context,centerPoint.x+[self parseToX:radius-25*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-25*scoleNum Angle:currentAngle]); CGContextAddL.netoPoint(context,centerPoint.x+[self parseToX:radius-65*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-65*scoleNum Angle:currentAngle]); }else{ CGContextSetLineWidth(context, 2); CGContextSetLineCap(context, kCGLineCapSquare); CGContextStrokePath(context); CGContextMoveToPoint(context,centerPoint.x+[self parseToX:radius-25*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-25*scoleNum Angle:currentAngle]); CGContextAddL.netoPoint(context,centerPoint.x+[self parseToX:radius-40*scoleNum Angle:currentAngle], centerPoint.y+[self parseToY:radius-40*scoleNum Angle:currentAngle]); } } } /* * setGaugeValue 挪動到某個數值 * @value CGFloat 挪動到的數值 * @isAnim BOOL 能否執舉動畫 */ -(void)setGaugeValue:(CGFloat)value animation:(BOOL)isAnim { CGFloat tempAngle = [self parseToAngle:value]; gaugeValue = value; //設置轉動時間和轉動動畫 if(isAnim){ [self pointToAngle:tempAngle Duration:0.6f]; }else { [self pointToAngle:tempAngle Duration:0.0f]; } } /* * pointToAngle 按角度旋轉 * @angel CGFloat 角度 * @duration CGFloat 動畫執行時間 */ - (void) pointToAngle:(CGFloat) angle Duration:(CGFloat) duration { CAKeyframeAnimation *anim=[CAKeyframeAnimation animationWithKeyPath:@"transform"]; NSMutableArray *values=[NSMutableArray array]; anim.duration = duration; anim.autoreverses = NO; anim.fillMode = kCAFillModeForwards; anim.removedOnCompletion= NO; CGFloat distance = angle/10; //設置轉動途徑,不能直接用 CABaseAnimation 的toValue,那樣是按最短途徑的,轉動超越180度時無法控制方向 int i = 1; for(;i<=10;i++){ [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*i)], 0, 0, 1)]]; } //添加緩動效果 [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i))], 0, 0, 1)]]; [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i-2))], 0, 0, 1)]]; [values addObject:[NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, [self transToRadian:(gaugeAngle+distance*(i-1))], 0, 0, 1)]]; anim.values=values; ; [pointer.layer addAnimation:anim forKey:@"cubeIn"]; gaugeAngle = gaugeAngle+angle; } /* * parseToX 角度轉弧度 * @angel CGFloat 角度 */ -(CGFloat)transToRadian:(CGFloat)angel { return angel*M_PI/180; } /* * parseToX 依據角度,半徑計算X坐標 * @radius CGFloat 半徑 * @angle CGFloat 角度 */ - (CGFloat) parseToX:(CGFloat) radius Angle:(CGFloat)angle { CGFloat tempRadian = [self transToRadian:angle]; return radius*cos(tempRadian); } /* * parseToY 依據角度,半徑計算Y坐標 * @radius CGFloat 半徑 * @angle CGFloat 角度 */ - (CGFloat) parseToY:(CGFloat) radius Angle:(CGFloat)angle { CGFloat tempRadian = [self transToRadian:angle]; return radius*sin(tempRadian); } /* * parseToAngle 依據數據計算需求轉動的角度 * @val CGFloat 要挪動到的數值 */ -(CGFloat) parseToAngle:(CGFloat) val { //異常的數據 if(val<minNum){ return minNum; }else if(val>maxNum){ return maxNum; } CGFloat temp =(val-gaugeValue)*angleperValue; return temp; } /* * parseToValue 依據角度計算數值 * @val CGFloat 要挪動到的角度 */ -(CGFloat) parseToValue:(CGFloat) val { CGFloat temp=val/angleperValue; CGFloat temp2=maxNum/2+temp; if(temp2>maxNum){ return maxNum; }else if(temp2<maxNum){ return maxNum; } return temp2; } - (void)drawRect:(CGRect)rect { //獲取上下文 context = UIGraphicsGetCurrentContext(); //設置背景通明 CGContextSetFillColorWithColor(context,self.backgroundColor.CGColor); CGContextFillRect(context, rect); //繪制儀表背景 [[self gaugeView ]draWinRect:self.bounds]; //繪制刻度 [self setLineMark:CELLNUM*CELLMARKNUM]; CGContextStrokePath(context); } @end
Demo的下載地址:http://xiazai.jb51.net/201701/yuanma/GaugeDemo_jb51.rar
以上就是本文的全部內容,希望對大家的學習有所協助,也希望大家多多支持本站。
【IOS上完成的自定義儀表盤示例】的相關資料介紹到這裡,希望對您有所幫助! 提示:不會對讀者因本文所帶來的任何損失負責。如果您支持就請把本站添加至收藏夾哦!