本文實例為年夜家分享了IOS抽屜後果開辟實例,供年夜家參考,詳細內容以下
在顯示在窗口的掌握器上添加三個view(假如只須要往一邊滑動就只加2個view)
先聲明三個view
#import "ViewController.h" @interface ViewController () @property(nonatomic, weak) UIView *mainV; @property(nonatomic, weak) UIView *leftV; @property(nonatomic, weak) UIView *rightV; @end
添加view到掌握器view上
#pragma mark - 添加子控件 - (void)setUpChildViews { UIView *leftV = [[UIView alloc]initWithFrame:self.view.bounds]; leftV.backgroundColor = [UIColor orangeColor]; [self.view addSubview:leftV]; _leftV = leftV; UIView *rightV = [[UIView alloc]initWithFrame:self.view.bounds]; rightV.backgroundColor = [UIColor groupTableViewBackgroundColor]; [self.view addSubview:rightV]; _rightV = rightV; UIView *mainV = [[UIView alloc]initWithFrame:self.view.bounds]; mainV.backgroundColor = [UIColor yellowColor]; [self.view addSubview:mainV]; _mainV = mainV; } - (void)viewDidLoad { [super viewDidLoad]; //添加子控件 [self setUpChildViews]; //添加Pan手勢 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithtarget:self action:@selector(pan:)]; [self.view addGestureRecognizer:pan]; //添加點按手勢,在主視圖上隨意率性地位點擊回到屏幕開端地位 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithtarget:self action:@selector(tap)]; [self.view addGestureRecognizer:tap]; }
#pragma mark - 手勢辨認辦法 #define targetL -230 #define targetR 200 #define screenW [UIScreen mainScreen].bounds.size.width - (void)pan:(UIPanGestureRecognizer *)pan { //獲得手勢挪動的地位 CGPoint tranP = [pan translationInView:self.view]; //獲得x的偏移量 CGFloat offsetX = tranP.x; //修正mainV的frame _mainV.frame = [self frameWithOffsetX:offsetX]; //斷定mainV的x能否年夜於0 [self observeValueForKeyPath:nil ofObject:nil change:nil context:nil]; //復位 [pan setTranslation:CGPointZero inView:self.view]; //斷定當手勢停止的時刻,定位 if (pan.state == UIGestureRecognizerStateEnded) { CGFloat target = 0; if (_mainV.frame.origin.x > screenW * 0.5) { //定位到左邊 target = targetR; }else if(CGRectGetMaxX(_mainV.frame) < screenW * 0.5) { //定位到右邊 target = targetL; } //獲得X軸須要挪動的偏移量 CGFloat offsetX = target - _mainV.frame.origin.x; [UIView animateWithDuration:0.25 animations:^{ _mainV.frame = target == 0 ? self.view.bounds : [self frameWithOffsetX:offsetX]; }]; } }
- (void)tap { [UIView animateWithDuration:0.25 animations:^{ _mainV.frame = self.view.bounds; }]; } #define kMaxY 80 #pragma mark - 依據offsetX盤算mainV的frame - (CGRect)frameWithOffsetX:(CGFloat)offsetX { //獲得上一次的frame CGRect frame = _mainV.frame; //獲得屏幕的高度 CGFloat screenH = [UIScreen mainScreen].bounds.size.height; //獲得屏幕的寬度 //CGFloat screenW = [UIScreen mainScreen].bounds.size.width; //X軸平移一點對應Y軸須要平移的間隔 CGFloat offsetY = offsetX * kMaxY / screenW; //獲得上一次的高度 CGFloat preH = frame.size.height; //獲得上一次的寬度 CGFloat preW = frame.size.width; //獲得以後高度 CGFloat curH = preH - 2 * offsetY; //假如是向左滑動 if(frame.origin.x < 0) { curH = preH + 2 * offsetY; } //獲得尺寸的縮放比例 CGFloat scale = curH / preH; //獲得以後寬度 CGFloat curW = preW * scale; //獲得以後x frame.origin.x += offsetX; //獲得以後y CGFloat y = (screenH - curH) / 2; frame.origin.y = y; frame.size.width = curW; frame.size.height = curH; return frame; }
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context { if(_mainV.frame.origin.x > 0) {//往左邊滑動 _rightV.hidden = YES; }else if(_mainV.frame.origin.x < 0) {//往右邊滑動 _rightV.hidden = NO; } }
假如想要在mainV主視圖中顯示tableView,就新創立一個TableViewController,在這外面顯示tableView的數據,
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 30; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *ID = @"cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ID]; if(cell == nil) { cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ID]; } cell.textLabel.text = [NSString stringWithFormat:@"第%ld行", indexPath.row]; return cell; }
再創立一個在storyboard中顯示的掌握器XXMainViewController,繼續自完成了抽屜後果的ViewController,而且在storyboard中將class改成這個掌握的類名,還要將顯示tableView的掌握成為他的子掌握器
- (void)viewDidLoad { [super viewDidLoad]; XXViewController *vc = [[XXViewController alloc]init]; vc.view.frame = self.view.bounds; //讓vc成為主視圖掌握器的子掌握器 [self addChildViewController:vc]; //主視圖展現tableView [self.mainV addSubview:vc.view]; }
為了在XXMainViewController中只能拜訪mainV而不克不及修正他的值,所以將子控件的view裸露在ViewController.h中,並添加read-only
#import <UIKit/UIKit.h> @interface ViewController : UIViewController @property(nonatomic, weak, readonly) UIView *mainV; @property(nonatomic, weak, readonly) UIView *leftV; @property(nonatomic, weak, readonly) UIView *rightV; @end
運轉後果圖:
以上就是本文的全體內容,願望對年夜家進修IOS法式設計有所贊助。
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