場景還原
有些時候在包含輸入框的頁面中,點擊輸入框輸入會因鍵盤彈起而遮擋住一部分輸入框,影響用戶體驗。iOS在默認情況下並不會處理這種問題,不過我們可以自己實現鍵盤彈起輸入框自動上移的效果。
實現思路
觀察鍵盤的彈起與收回,當彈起的鍵盤會遮擋住輸入框時,將輸入框跟隨鍵盤一並上移合適的距離,當鍵盤收回時,輸入框回到原始狀態。
具體方案
1. 注冊兩個觀察者,觀察鍵盤的彈起與收回
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
2. 在上面的keyboardWillShow和keyboardWillHide方法中分別實現輸入框的上移和還原
上移
當彈起的鍵盤遮住了頁面上的輸入框時,我們應該將輸入框移至鍵盤之上,而鍵盤沒有遮到輸入框時,並不需要操作。因此在ios的坐標系下,我們可以分別獲取鍵盤彈起後上端的Y坐標和輸入框下端的Y坐標,通過做差可以判斷出鍵盤是否遮住了輸入框。上移我們可以采用view的transform屬性進行平移變換,而不是直接去操作view的frame,這樣做的好處是當我們要還原view的狀態時可以直接將transform重置為0,而不需要再關心計算下移時的距離。
還原(下移至原始狀態)
根據前面所說,我們只要在恰當的時機操作view的transform屬性就可以實現了。
- (void)keyboardWillShow:(NSNotification *)notification { //獲取處於焦點中的view NSArray *textFields = @[phoneNemberText, verifyCodeText]; UIView *focusView = nil; for (UITextField *view in textFields) { if ([view isFirstResponder]) { focusView = view; break; } } if (focusView) { //獲取鍵盤彈出的時間 double duration = [notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]; //獲取鍵盤上端Y坐標 CGFloat keyboardY = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].origin.y; //獲取輸入框下端相對於window的Y坐標 CGRect rect = [focusView convertRect:focusView.bounds toView:[[[UIApplication sharedApplication] delegate] window]]; CGPoint tmp = rect.origin; CGFloat inputBoxY = tmp.y + focusView.frame.size.height; //計算二者差值 CGFloat ty = keyboardY - inputBoxY; NSLog(@"position keyboard: %f, inputbox: %f, ty: %f", keyboardY, inputBoxY, ty); //差值小於0,做平移變換 [UIView animateWithDuration:duration animations:^{ if (ty < 0) { self.view.transform = CGAffineTransformMakeTranslation(0, ty); } }]; } } - (void)keyboardWillHide:(NSNotification *)notification { //獲取鍵盤彈出的時間 double duration = [notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]; //還原 [UIView animateWithDuration:duration animations:^{ self.view.transform = CGAffineTransformMakeTranslation(0, 0); }]; }
看上去這樣已經完美實現了輸入框隨鍵盤自動上移,我們也可以喝杯茶稍微休息一下了。沒錯,在iOS 8及之後的系統中,確實可以正常的工作,然而如果你的應用需要適配iOS 7並且要支持橫屏,那麼上面的方式在iOS7上,並不能按照我們的期望正確移動。
原因:在ios7上,鍵盤的frame,系統是按照豎屏狀態下window坐標系來計算的,並不考慮旋轉的因素,因此在橫屏下得到的鍵盤frame是錯誤的。受此影響的還有橫屏時獲取屏幕寬高[UIScreen mainScreen].bounds,也會有這樣的問題。這種情況我們不僅無法正確得到鍵盤的frame,而且輸入框相對於window的坐標計算結果也是錯誤的。
因此在ios7上,鍵盤上端的Y坐標以及輸入框下端相對於window的Y坐標需要單獨處理。鍵盤上端的Y坐標可以通過屏幕高度減鍵盤高度得到。我們通過下面的方法獲取鍵盤上端的Y坐標。
- (CGFloat)getKeyboardY:(NSDictionary *)userInfo { CGFloat screenHeight; CGFloat keyboardY = 0; CGFloat keyboardHeight = 0; UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation; if (( [[[UIDevice currentDevice] systemVersion] floatValue]<8) && UIInterfaceOrientationIsLandscape(orientation)) { screenHeight = [[UIScreen mainScreen] bounds].size.width; keyboardHeight = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].size.width; keyboardY = screenHeight - keyboardHeight; } else if (( [[[UIDevice currentDevice] systemVersion] floatValue]<8) && UIInterfaceOrientationIsPortrait(orientation)) { screenHeight = [[UIScreen mainScreen] bounds].size.height; keyboardHeight = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].size.height; keyboardY = screenHeight - keyboardHeight; } else { keyboardY = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].origin.y; } return keyboardY; }
輸入框下端相對於window的坐標如何計算呢?我們首先獲得的其實是基於豎屏狀態下坐標系中的Y值,而我們期望的是橫屏下得到橫屏狀態下坐標系中的Y值,根據兩個坐標系的關系,可以將第一次轉換得到的坐標再做一次轉換,計算得出橫屏坐標系下的Y坐標值。我們通過下面的方法獲取輸入框下端的Y坐標。
- (CGPoint)getViewOriginPointToWindow:(UIView *)view { CGPoint origin; if ([[[UIDevice currentDevice] systemVersion] floatValue] < 8) { CGPoint focusViewPoint = [view convertPoint:CGPointZero toView:nil]; UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation; if (orientation == UIInterfaceOrientationLandscapeLeft) { origin.y = focusViewPoint.x; origin.x = [[[UIApplication sharedApplication] delegate] window].bounds.size.height - focusViewPoint.y; } else if (orientation == UIInterfaceOrientationLandscapeRight) { origin.y = [[[UIApplication sharedApplication] delegate] window].bounds.size.width - focusViewPoint.x; origin.x = focusViewPoint.y; } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) { origin.y = [[[UIApplication sharedApplication] delegate] window].bounds.size.height - focusViewPoint.y; origin.x = [[[UIApplication sharedApplication] delegate] window].bounds.size.width - focusViewPoint.x; } else { origin = focusViewPoint; } } else { CGRect rect = [view convertRect:view.bounds toView:[[[UIApplication sharedApplication] delegate] window]]; origin = rect.origin; } return origin; }
因此我們將之前獲取兩個Y坐標的代碼改用下面的方式:
//獲取鍵盤上端Y坐標 CGFloat keyboardY = [self getKeyboardY:notification.userInfo]; //獲取輸入框下端相對於window的Y坐標 CGPoint tmp = [self getViewOriginPointToWindow:focusView]; CGFloat inputBoxY = tmp.y + focusView.frame.size.height;
這樣就完美實現了輸入框隨鍵盤自動上移的效果。
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