1. 向量繪制,用路徑來描述圖形,可以是閉合也可以不是閉合。
2. Building Blocks:
- 點: CGContextMoveToPoint
-線: CGContextAddLineToPoint, CGContextAddLines
-圓弧:CGContextAddArc,CGContextAddArcToPoint
-曲線:Quadratic/Cubic Bezier曲線, CGContextAddCurveToPoint, CGContextAddQuadCurveToPoint
- CGContextClosePath會被某些操作默認執行。
- 橢圓:CGContextAddEllipseInRect;
- 矩形: CGContextAddRect;
3. 創建Path CGContextBeginPath + CGContextMoveToPoint
4. Painting Path != Create Path
5. Mutable Path: Path對象,獨立於Context存在。CGContextAddPath來使用它。
- CGPathCreateMutable = CGContextBeginPath
- CGPathMoveToPoint = CGContextMoveToPoint
- CGPathAddLineToPoint = CGContextAddLineToPoint
- CGPathAddCurveToPoint = CGContextAddCurveToPoint
- CGPathAddEllipseInRect = CGContextAddEllipseInRect
- CGPathAddArc = CGContextAddArc
- CGPathAddRect = CGContextAddRect
- CGPathCloseSubPath = CGContextCloseSubPath
6. 描邊
- 線寬:
- 連接方式:Miter尖角,Round圓角,Bevel平角
- 線頭:Butt平頭,Round圓頭,Projecting擴展平頭
- 角限:限制尖角連接的范圍
- 點劃模板:
- 顏色空間:
- 顏色:
- StrokePattern?
CGContextStrokePath/CGContextStrokeRect/CGContextStrokeRectWithWidth/CGContextStrokeEllipseInRect/CGContextStrokeLineSegment/CGContextDrawPath
7.填充規則:
- nonzero winding:CGContextFillPath從某點出發向圖形邊緣做一條射線,如果射線和圖形某條邊相交,且該邊從坐向右穿過射線,則相交計數+1,如果該邊從右向左穿過射線,則相交計數-1。如果最後相交計數為1,則該點在圖形內。
- even odd:CGContextEOFillPath從某點出發向圖形邊緣做一條射線,如果射線和圖形邊相交點數為奇數,則該點在圖形內。
8. CGContextFillPath/CGContextEOFillPath/CGContextFillRect/CGContextFillRects/CGContextFillEllipseInRect/CGContextDrawPath
9. 混合:CGContextSetBlendMode - GraphicsState, 通常:
- Normal: result = result = (alpha*fore) + (1.0-alpha)*back;
- Multiply: result = fore*back;
- Screen: result = 1.0-(1.0-fore)*(1.0-back);
- Overlay: result = gray(back)>0.5?(1.0-2.0*(1.0-back)*(1.0-fore):fore*back*2.0f;
- Darken: result = min(fore,back);
- Lighten: result = max(fore,back);
- Color Dodge: result = back/(1.0-fore);
- Color Burn: result = 1.0 - (1.0-back)/fore;
- Soft Light: result = gray(fore)>0.5? 1.0 - (1.0-back)*(1.5 - fore):back*(fore+0.5);
- Hard Light: result = gray(fore)>0.5?1.0 - 2.0*(1.0-back)*(1.0-fore):2.0*back*fore;
- Difference: result = abs(fore-back);
- Exclusion: result = 0.5 - 2.0*(fore - 0.5)*(back-0.5);
- Hue: result = lum(back), sat(back),hue(fore);
- Saturtation: result = lum(back),sat(fore),hue(back);
- Color: result = lum(back),sat(fore),hue(fore);
- Luminosity: result = lum(fore),sat(back),hue(back);
10.裁剪: CGConextClip/CGContextEOClip/CGContextClipToRect/CGContextClipToRects/CGContextClipToMask;
1. CGContext類。
2. UIView::DrawRect函數
3. UIGraphicsGetCurrentContext()函數
4. UIView坐標系和Quartz坐標系相反。
5. CGContextRef myContext = [[NSGraphicsContext currentContext] graphicsPort];
6. initWithFrame, intWithCoder, DrawRect
7. CGPDFContextCreateWithURL, CGPDFContextCreate
CFURLCreateWithFileSystemPath(), CGDataConsumerCreateWithURL()
8. iOS 推薦使用 UIGraphicsBeginImageContextWithOptions,它會自動做Quartz和UIKit之間的坐標變換。
9. CGBitmapContextCreate
10. Pixel Format
NULL color space:
- kCGImageAlphaoOnly 8bpp = A8
Gray color space:
- kCGImageAlphaNone 8bpp = L8
- kCGImageAlphaOnly 8bpp = A8
- kCGImageAlphaNone 16bpp = L16
- KCGImageAlphaNone|kCGBitmapfloatComponents = L32F
RGB color space:
- kCGImageAlphaNoneSkipFirst, 16bpp, 5bpc = R5G5B5X1
- kCGImageAlphaNoneSkipFirst, 32bpp, 8bpc = R8G8B8X8
- kCGImageAlphaNoneSkipLast, 32bpp, 8bpc = X8R8G8B8
- kCGImageAlphaPremultipliedFirst, 32bpp, 8bpc = R8G8B8A8
- kCGImageAlphaPremultipliedLast, 32bpp, 8bpc = A8R8G8B8
- kCGImageAlphaPremultipledLast, 64bpp, 16bpc = A16R16G16B16
- kCGImageAlphaNonSkipLast, 64bpp, 16bpc = X16R16G16B16
- kCGImageAlphaNoneSkipLast|kCGBitmapFloatComponents, 128bpp, 32bpc = X32R32G32B32F
- kCGImageAlphaPremultipliedLast | kCGBitmapFloatComponents, 128bpp, 32bpc = A32R32G32B32F
CMYK space:
- kCGImageAlphaNone 32bpp, 8bpc = C8M8Y8K8
- kCGImageAlphaNone 64bpp, 16bpx = C16M16Y16K16
- kCGImageAlphaNone|kCGBitmapFloatComponents = C32M32Y32K32F
11. CGContextSetShouldAntialias for bitmap context, CGContextSetAllowAntialasing for graphics context.