屏幕兼容的問題
為了讓我們的應用在不容尺寸的屏幕下都能 “正常”的表示,我們盡量不要把數據寫死。 大多數可視元素都是一個矩形區域,當然這個矩形區域有坐標的,我們有了這個區域坐標就能確定可視元素的現實位置了。 但是iphone5 和以前的屏幕不一樣了,在以前的設備中,我們可以添加一個 [email protected] 來適應retina屏幕,但是iphoen5咋辦呢? ios 引入了 Auto Layout 的東東,這個要和UIViewAutoresizing 區分下。 看下面代碼 - (void)viewDidLoad { [super viewDidLoad]; UIView *aView = [[UIView alloc] init]; aView.backgroundColor = [UIColor redColor]; //為了不和autosizing沖突,我們設置No [aView setTranslatesAutoresizingMaskIntoConstraints:NO]; [self.view addSubview:aView]; UIView *bView = [[UIView alloc] init]; bView.backgroundColor = [UIColor blueColor]; [bView setTranslatesAutoresizingMaskIntoConstraints:NO]; [self.view addSubview:bView]; NSDictionary *views = NSDictionaryOfVariableBindings(aView, bView); //NSDictionaryOfVariableBindings 宏 其實 NSDictionaryOfVariableBindings(v1, v2, v3) 等效於 [NSDictionary dictionaryWithObjectsAndKeys:v1, @"v1", v2, @"v2", v3, @"v3", nil]; [self.view addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:@"H:|-(>=50)-[aView(100)]" options:0 metrics:nil views:views]]; [self.view addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:@"V:|-(>=100)-[aView(50)]" options:0 metrics:nil views:views]]; [self.view addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:@"H:[bView(==aView)]" options:0 metrics:nil views:views]]; [self.view addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:@"V:[bView(==aView)]" options:0 metrics:nil views:views]]; [self.view addConstraint: [NSLayoutConstraint constraintWithItem:bView attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:aView attribute:NSLayoutAttributeRight multiplier:1 constant:10]]; //添加一個限制 等效於 bView.frame.origin.x = (aView.frame.origin.x +aView.frame.size.width) * 1 + 10,好像是這樣的!個人覺得! 它是一種依賴關系,bView依賴aView,這樣就算aView變了,bView也會跟著變換。 [self.view addConstraint: [NSLayoutConstraint constraintWithItem:bView attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:aView attribute:NSLayoutAttributeTop multiplier:1 constant:0]]; [aView release]; [bView release]; } constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant: Create a constraint of the form "view1.attr1 <relation> view2.attr2 * multiplier + constant". 屬性 typedef NS_ENUM(NSInteger, NSLayoutAttribute) { NSLayoutAttributeLeft = 1, NSLayoutAttributeRight, NSLayoutAttributeTop, NSLayoutAttributeBottom, NSLayoutAttributeLeading, NSLayoutAttributeTrailing, NSLayoutAttributeWidth, NSLayoutAttributeHeight, NSLayoutAttributeCenterX, NSLayoutAttributeCenterY, NSLayoutAttributeBaseline, NSLayoutAttributeNotAnAttribute = 0 }; 關系 typedef NS_ENUM(NSInteger, NSLayoutRelation) { NSLayoutRelationLessThanOrEqual = -1, NSLayoutRelationEqual = 0, NSLayoutRelationGreaterThanOrEqual = 1, }; 最後的結果就是 “view1.attr1 < >= 或者 == 或者 <= > view2.attr2 * multiplier + constant”